﻿using UnityEngine;
using System.Collections;

public sealed class ZoneConfig
{
    //  CSV
    public static string MapPath = Application.dataPath + "/StreamingAssets/zonedata/";
    public static string CsvPath = Application.dataPath + "/StreamingAssets/zoneunittemplate/";

    public static string BattleCsvPath = Application.dataPath + "/StreamingAssets/battleskilltemplate/";
    public static string RoleCsvPath = Application.dataPath + "/StreamingAssets/roletemplate/";
    public static string BuffCsvPath = Application.dataPath + "/StreamingAssets/battlebufftemplate/";

    //  BT
    public static string BuffBTAssetsPath ="Assets/Game/Resources/Behavior/";

}
